Fiv3Devs · EST. 2021 · ITALY

We're three
developers
in love with
the GTA world.

Every MLO in our catalog is modeled by DoctorMean, scripted by supergashbell, and visually dressed by Poligraphic. We've been doing it this way since 2021 and we have no plans to change.

01 / THE TEAM

Meet the studio.

01 / HEAD MODELER

DoctorMean

Head Modeler · Italy

Autodesk 3DS Max certified with many years of modeling experience, DoctorMean makes sure our maps are functional, light, and worthy of your RP. He is the creative mastermind behind our MLOs.

02 / DEVELOPER

supergashbell

Developer · Italy

YouTuber with more than one million followers on social media, more than ten years of modding experience, a relentless workaholic, very solution-driven. He turns raw models into playable realities and curates the scripting side of our maps.

03 / GRAPHIC DESIGNER

Poligraphic

Graphic Designer · Italy

With a degree in Graphic Design, Poli works on the visual aspect of our MLOs, crafts fitting textures and animations for every interior, and brings our maps to life with his deep game-prop knowledge.

02 / MISSION

Why we make
FiveM interiors.

Roleplay is an architecture problem before it's a narrative one.

The difference between a server that feels alive and one that feels like a lobby usually isn't the storyline — it's whether the doctor has a hospital, whether the DJ has a booth, whether the mechanic has a shop. Rockstar's world was never designed for 60 humans roleplaying in it at once.

We build the buildings those 60 humans need. Sealed interiors with working collisions. Rooms that occlude audio properly. Navmesh that actually navs. Props that animate on scripts instead of sitting there as dead geometry. Every decision we make in the pipeline comes back to that.

See what
we've shipped.

Every product page carries its own changelog, spec sheet, and public issue list.